//private Coroutine healEffectRoutine; //[SerializeField] //private GameObject damageParticles; //[SerializeField] //private GameObject healingParticles; public void OnEnable() { health = GetComponent <HealthTracker>(); //health.OnDamaged += OnDamaged; health.OnDestroyed += OnDestroyed; //health.OnHealed += OnHealed; }
public void OnEnable() { sprite = GetComponent <SpriteRenderer>(); sprite.color = Color.white; health = GetComponent <HealthTracker>(); health.OnDamaged += OnDamaged; health.OnDestroyed += OnDestroyed; health.OnHealed += OnHealed; }