예제 #1
0
 private void Update()
 {
     Assets.Scripts.Data.Resolution newResolution = OptionsManager.GetResolution();
     if (newResolution.Id != currentResolution.Id)
     {
         currentResolution = newResolution;
         AdjustCamera();
     }
 }
예제 #2
0
 private void Awake()
 {
     cam = GetComponent <Camera>();
     currentResolution = OptionsManager.GetResolution();
     AdjustCamera();
 }
 /// <summary>
 /// Sets resolution and saves it's id in preferences.
 /// </summary>
 /// <param name="resolution">Resolution to use and save.</param>
 public static void SetResolution(Assets.Scripts.Data.Resolution resolution)
 {
     Screen.SetResolution(resolution.Width, resolution.Height, Screen.fullScreen);
     PlayerPrefs.SetInt(resolutionPrefsKey, resolution.Id);
 }