예제 #1
0
 public void ShakeScene(float speed, int level, int attenuation, int vector, int loopcount, bool isblocking)
 {
     Shaker.ShakeObject(SceneCameras, speed, level, attenuation, vector, loopcount, isblocking);
 }
예제 #2
0
 public void ShakeBustshot(int layer, float speed, int level, int attenuation, int vector, int loopcount, bool isblocking)
 {
     Shaker.ShakeObject(GetLayer(layer).gameObject, speed, level, attenuation, vector, loopcount, isblocking);
 }