public void ShakeScene(float speed, int level, int attenuation, int vector, int loopcount, bool isblocking) { Shaker.ShakeObject(SceneCameras, speed, level, attenuation, vector, loopcount, isblocking); }
public void ShakeBustshot(int layer, float speed, int level, int attenuation, int vector, int loopcount, bool isblocking) { Shaker.ShakeObject(GetLayer(layer).gameObject, speed, level, attenuation, vector, loopcount, isblocking); }