public override bool Intersects(CircleColliderComponent circle) { return(CollisionUtility.PointCircleIntersection(Position, circle.Position, circle.Size.x * 0.5f)); }
public abstract bool Intersects(CircleColliderComponent other);
public override bool Intersects(CircleColliderComponent circle) { return(CollisionUtility.CircleAABBIntersection(circle.Position, circle.Radius, Position, HalfExtents)); }