public static void ConstructBackgroundMenu() { BackgroundController controller = GameObject.FindObjectOfType <BackgroundController>(); _instance = controller; _instance.ConstructBackground(); }
// Start is called before the first frame update private void Start() { _instance = this; BehaviourManager.Instance.Add(this); _mainCamera = Camera.main; _cameraPreviousPosition = _mainCamera.transform.position; Vector3 reposition = (Vector3)_cameraPreviousPosition; reposition.z = OffsetZ; transform.position = reposition; }