예제 #1
0
        private bool HandleClick(Vector3 localPos, int btn)
        {
            if (LevelEditor.EditState == EditState.Vertices && btn == EditWindowClickDetection.BTN_PRIMARY)
            {
                var ray = EditWindow.GetRayFromMousePosition(localPos);
                //raycast with vertices
                if (Physics.Raycast(ray, out RaycastHit hitInfo, float.MaxValue, vertexLayerMask))
                {
                    var vertex = hitInfo.transform.gameObject.GetComponent <EditableVertex>();
                    if (vertex != null)
                    {
                        Deselect();
                        currentlySelected = hitInfo.transform.gameObject;

                        Gizmo_OLD.Attach(currentlySelected.transform, Vector3.zero);
                        Gizmo_OLD.Visible = true;
                        OnSelected.Invoke(vertex);
                        return(true);
                    }
                }
                else
                {
                    Deselect();
                }
            }
예제 #2
0
 private bool HandleClick(Vector3 localPos, int btn)
 {
     if (LevelEditor.EditState == EditState.Vertices && btn == EditWindowClickDetection.BTN_PRIMARY)
     {
         var ray = EditWindow.GetRayFromMousePosition(localPos);
         //raycast with selectables
         if (Physics.Raycast(ray, out RaycastHit hitInfo, float.MaxValue, selectablesLayerMask))
         {
             var selectable = hitInfo.transform.gameObject.GetComponent <Selectable>();
             if (selectable != null)
             {
                 if (Selection.Count > 0)
                 {
                     if (Selection.SelectedObjects.First() != selectable)
                     {
                         Selection.Clear();
                         Selection.Add(selectable);
                     }
                 }
                 Gizmo.Instance.Visible = true;
                 return(true);
             }
         }
         else
         {
             Deselect();
         }
     }
 bool HandleBeginDrag(Vector3 localPos, int btn)
 {
     if (LevelEditor.EditState == EditState.Vertices && btn == EditWindowClickDetection.BTN_PRIMARY)
     {
         var ray = EditWindow.GetRayFromMousePosition(localPos);
         if (Physics.Raycast(ray, out RaycastHit hit, float.PositiveInfinity, gizmoLayerMask))
         {
             dragObject = hit.transform.gameObject;
             if (dragObject == moveX || dragObject == moveY || dragObject == moveZ)
             {
                 virtualPosition = transform.position;
                 dragging        = true;
                 return(true);
             }
         }
     }
     return(false);
 }
예제 #4
0
        private bool HandleClick(Vector3 localPos, int btn)
        {
            if (LevelEditor.EditState == EditState.Polygons && btn == EditWindowClickDetection.BTN_PRIMARY)
            {
                var ray = EditWindow.GetRayFromMousePosition(localPos);
                //raycast with levelmeshes to see what polygon was clicked
                if (Physics.Raycast(ray, out RaycastHit hitInfo, float.MaxValue, polygonsLayerMask))
                {
                    var mesh = hitInfo.transform.gameObject.GetComponent <MaterialMesh>();
                    if (mesh != null)
                    {
                        var primitive = mesh.GetByTriangleIndex(hitInfo.triangleIndex);
                        if (primitive != null)
                        {
                            Deselect();

                            //remove newly selected from mesh
                            mesh.RemovePrimitive(primitive);
                            mesh.UpdateMesh();

                            var go = new GameObject();
                            currentlySelected = go;
                            go.transform.SetParent(mesh.gameObject.transform);
                            go.transform.localPosition = Vector3.zero;
                            go.transform.localScale    = Vector3.one;
                            var editablePrimitive = go.AddComponent <EditablePrimitive>();
                            editablePrimitive.UpdatePrimitive(primitive, mesh.EditorMaterial);

                            OnSelected.Invoke(editablePrimitive);
                        }
                        else
                        {
                            Debug.LogWarning("primitive is null for " + hitInfo.triangleIndex);
                        }
                    }
                    return(true);
                }
                else
                {
                    Deselect();
                }
            }