/// Runs at start public virtual void Init() { colInfo = GetComponent<CollisionInfo>(); }
// Initialze all necessary components void Awake() { rigidbody = GetComponent <Rigidbody>(); collider = GetComponentInChildren <Collider>(); colInfo = GetComponent <CollisionInfo>(); }
// Initialze all necessary components void Awake() { rigidbody = GetComponent<Rigidbody>(); collider = GetComponentInChildren<Collider>(); colInfo = GetComponent<CollisionInfo>(); }
/// Runs at start public virtual void Init() { colInfo = GetComponent <CollisionInfo>(); }