public void Animate() { if (currentSequence != null && (Time.time - lastAnimateTime) < (1.0f / currentSequence.FramesPerSecond)) { return; } lastAnimateTime = Time.time; if (currentSequence == null || currentSequence.EndOfSequence) { currentSequence = GetNextSequence(); } SetFrame(currentSequence.NextFrame()); }
public void AddTransitionAnimationSequence(CharacterState lastState, SpriteAnimationSequence spriteAnimationSequence) { SpriteTransitionAnimationSequences.Add(lastState, spriteAnimationSequence); }
public void Reset() { currentSequenceIndex = -1; currentSequence = null; lastAnimateTime = 0; }
public void AddSpriteAnimationSequence(SpriteAnimationSequence spriteAnimationSequence) { SpriteAnimationSequences.Add(spriteAnimationSequence); }