private void AddPreviousScreen(UI_Screen screen) { if (previousS.Count < 5) { previousS.Add(screen); } else { previousS.RemoveAt(0); previousS.Add(screen); } }
public void SwitchScreen(UI_Screen screen) { if (screen) { if (currentScreen) { currentScreen.CloseScreen(); currentScreen.gameObject.SetActive(false); AddPreviousScreen(currentScreen); } currentScreen = screen; currentScreen.gameObject.SetActive(true); currentScreen.StartScreen(); if (onSwitchedScreen != null) { onSwitchedScreen.Invoke(); } } }