public void ReturnMap() { this.next = factory.GetMapNode(); base.end = true; }
public void NegotiateExit(string entry) { next = factory.FindTextScript(entry); end = true; }
/// <summary> /// 结束当前NODE /// </summary> /// <param name="entry">下个NODE</param> public void NodeExit(string entry) { uiManager.gameObject.SetActive(false); next = factory.FindTextScript(entry); end = true; }
public void EduExit() { this.next = factory.GetEndTurnNode(); base.end = true; }
public void ChooseNext(GameNode next) { this.next = next; base.end = true; }
public void ChooseEdu() { this.next = NodeFactory.GetInstance().GetEduNode(); base.end = true; }
public void ReasoningExit(string entry) { next = factory.FindTextScript(entry); end = true; }
public void SetNext(GameNode node) { this.next = node; }
public WeekNode(DataManager manager, GameObject root, PanelSwitch ps) : base(manager, root, ps) { next = this; em = EventManager.GetInstance(); }
public void NegotiateExit() { next = factory.FindTextScript(negotiateEvent.exit); end = true; }
public void ChooseNext(string entry) { next = factory.FindTextScript(entry); end = true; }