protected virtual void Awake() { GlobalSaverLoader globalSaverLoader = GlobalSaverLoader.GetInstance(); globalSaverLoader.OnLoad += () => LoadData(globalSaverLoader.TryGetData <TData>()); globalSaverLoader.OnSave += () => globalSaverLoader.AddDataToSerialize(GetDataForSave()); }
public static GlobalSaverLoader GetInstance() { if (s_instance == null) { GameObject g = new GameObject(); s_instance = g.AddComponent <GlobalSaverLoader>(); } return(s_instance); }