/// <summary> /// Called when button is released after an object has been "grabbed". /// </summary> /// <param name="button"></param> /// <param name="controller"></param> public virtual void ButtonPressUp(EVRButtonId button, VRControllerInput controller) { }
//------------------------------------------------------- // //------------------------------------------------------- public void Pickup(VRControllerInput controller) { rigidBody.isKinematic = true; transform.SetParent(controller.gameObject.transform); }