/// <summary> /// Gets the context menu of the current mouse over handle. If no handle is moused over, parameter will be null /// </summary> /// <param name="handle"></param> /// <returns></returns> public virtual GenericMenu GetContextMenu(NodeHandle handle) { GenericMenu menu = new GenericMenu(); return menu; }
private void CreateToHandle() { toHandle = new NodeHandle(toNode, NodeHandle.HandleOrientation.LEFT); }
private void DrawHandle(NodeHandle handle) { if (handle == null) return; handle.DrawHandle(); }
private void CreateFromHandle() { fromHandle = new NodeHandle(fromNode, NodeHandle.HandleOrientation.RIGHT); }