private void Awake() { logger = LogManager.GetInstance().GetLogger(GetType()); calcVec = Vector3.zero; mapController = GetComponent <MapController>(); flipFactor = mapController.mapPlaneRotated ? -1f : 1f; // Find camera var err = false; GameObject camObj = GameObject.Find("MapCamera"); if (camObj != null) { camera = camObj.GetComponent <Camera>(); if (!camera.orthographic) { err = true; } } else { err = true; } if (err) { Debug.LogError( "Could not find a orthographic camera called MapCamera.Set in " + "inspector please"); } EnableDoubleTap(false); EnableTouch(false); }
private void Awake() { // Important to not crash in editor if (Application.isEditor) { GameObject.Find("ARCore Device").active = false; } ActiveScreens = new List <GameObject>(); logger = LogManager.GetInstance().GetLogger(GetType()); logger.Debug("Awake!"); currentState = State.IDLE; // Use Awake instead of ctor nativeLocation = LocationAwarenessPlugin.GetInstance(); logger.Debug("Created LocationAwarenessPlugin"); gameObject.AddComponent <UnityLocationService>(); unityLocation = gameObject.GetComponent <UnityLocationService>(); logger.Debug("Added UnityLocationService to Controller"); gameObject.AddComponent <CineastApi>(); cineast = gameObject.GetComponent <CineastApi>(); logger.Debug("Added CineastApi to Controller"); headingDictionary = new HeadingDictionary(); uiManager.controller = this; logger.Debug("CineastApi Config: " + JsonUtility.ToJson(CineastUtils.Configuration)); }
private void Awake() { logger = LogManager.GetInstance().GetLogger(GetType()); }
private void Awake() { positionedObjects = new List <GeoPositioned>(); logger = LogManager.GetInstance().GetLogger(GetType()); }
private void Awake() { logger = LogManager.GetInstance().GetLogger(GetType()); filterEngine = new FilterEngine(); }
private void Awake() { logger = LogManager.GetInstance().GetLogger(GetType()); panels = new Dictionary <string, Panel>(); }