public static void SetSuppressingAreaTrue(FActionStatus f) { f.CurFlags |= Flags.SuppressingArea; }
public static void SetShieldWallingTrue(FActionStatus f) { f.CurFlags |= Flags.ShieldWalling; }
public static void SetSpearWallingTrue(FActionStatus f) { f.CurFlags |= Flags.Spearwalling; }
public static void SetRipostingTrue(FActionStatus f) { f.CurFlags |= Flags.Riposting; }
public static void SetSuppressingAreaFalse(FActionStatus f) { f.CurFlags &= ~Flags.SuppressingArea; }
public static void SetSpearWallingFalse(FActionStatus f) { f.CurFlags &= ~Flags.Spearwalling; }
public static void SetShieldWallingFalse(FActionStatus f) { f.CurFlags &= ~Flags.ShieldWalling; }
public static void SetRipostingFalse(FActionStatus f) { f.CurFlags &= ~Flags.Riposting; }