// Use this for initialization public virtual void Start() { Application.runInBackground = true; Manus.ManusInit(out session); Manus.ManusSetCoordinateSystem(session, coor_up_t.COOR_Y_UP, coor_handed_t.COOR_LEFT_HANDED); for (int i = 0; i < 2; i++) { _handValues[i].CloseValue = CloseValue.Open; _handValues[i].OnValueChanged = new ToggleEvent(); } Manus.ManusGetHand(session, (device_type_t)0, out _leftHand); Manus.ManusGetHand(session, (device_type_t)1, out _rightHand); }
// Use this for initialization public virtual void Start() { Application.runInBackground = true; Manus.ManusInit(out session); Manus.ManusSetCoordinateSystem(session, coor_up_t.COOR_Y_UP, coor_handed_t.COOR_LEFT_HANDED); Manus.ManusSelectProfile(session, (uint)BoneFormat); uint amountOfProfiles = Manus.ManusGetProfileCount(session); if (BoneFormat == AnimationType.UE4 && amountOfProfiles == 1) { Debug.LogError("Body.json does not contain data for the " + BoneFormat.ToString() + " bone format. Replace body.json Check the documentation for more information: https://goo.gl/dfUh66"); } for (int i = 0; i < 2; i++) { _handValues[i].CloseValue = CloseValue.Open; _handValues[i].OnValueChanged = new ToggleEvent(); } Manus.ManusGetHand(session, (device_type_t)0, out _leftHand); Manus.ManusGetHand(session, (device_type_t)1, out _rightHand); }