void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
private void JoinMatch(string serverAddress, LobbyManager lobbyManager) { lobbyManager.networkAddress = serverAddress; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); //lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }