public void AddStat(Statistic gain) { MaxHealth += gain.MaxHealth; Psychic += gain.Psychic; Agility += gain.Agility; Defense += gain.Defense; Resistance += gain.Resistance; SpellVampire += gain.SpellVampire; Dodge += gain.Dodge; HealthRegeneration += gain.HealthRegeneration; ResistPenetration += gain.ResistPenetration; }
public void TakeDamage(Statistic s) { }