void Start() { cameraRigidBody = GetComponent<Rigidbody2D>(); inputManager = GameObject.Find("Director").GetComponent<UnifiedInput>(); inputManager.OnBackgroundDown += OnBackgroundDown; inputManager.OnBackgroundMove += OnBackgroundMove; inputManager.OnBackgroundUp += OnBackgroundUp; }
void Start() { inputManager = GameObject.Find("Director").GetComponent<UnifiedInput>(); inputManager.OnBackgroundDown += OnMainFingerAdded; inputManager.OnBackgroundMove += OnMainFingerMoved; inputManager.OnBackgroundUp += OnMainFingerRemoved; inputManager.OnBackgroundSecondDown += OnSecondFingerAdded; inputManager.OnBackgroundSecondMove += OnSecondFingerMoved; inputManager.OnBackgroundSecondUp += OnSecondFingerRemoved; }