private StartOptions startScript; //Reference to the StartButton script //Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable this.showPanels = this.GetComponent<ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable this.startScript = this.GetComponent<StartOptions> (); }
private StartOptions startScript; //Reference to the StartButton script //Awake is called before Start() void Awake() { //Get a component reference to ShowPanels attached to this object, store in showPanels variable this.showPanels = this.GetComponent <ShowPanels> (); //Get a component reference to StartButton attached to this object, store in startScript variable this.startScript = this.GetComponent <StartOptions> (); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object this.showPanels = this.GetComponent <ShowPanels> (); //Get a reference to PlayMusic attached to UI object this.playMusic = this.GetComponent <PlayMusic> (); }
private ShowPanels showPanels; //Reference to ShowPanels script on UI GameObject, to show and hide panels void Awake() { //Get a reference to ShowPanels attached to UI object this.showPanels = this.GetComponent<ShowPanels> (); //Get a reference to PlayMusic attached to UI object this.playMusic = this.GetComponent<PlayMusic> (); }