public ExpectedValuesMenuController(Module obj, GameObject popupPrefab) { this.module = obj; if (ExpectedValuesMenuController._popupPrefab == null && popupPrefab != null) { ExpectedValuesMenuController._popupPrefab = popupPrefab; } this.gameController = GameControllerWrapper.GetGameController(); this.rootCanvas = (Canvas)GameObject.FindObjectOfType(typeof(Canvas)); this.texts = ExpectedValuesMenuController.popupInstance.GetComponentsInChildren <Text>(); this.textContent = this.texts[1]; this.texts[0].text = "Expected Values"; this.textContent.text = ""; this.CloseMenu(); // Hide the menu when turn changes GameEvents.OnTurnChange((turnChangeArgs) => { this.CloseMenu(); }); }
public AttackMenuController(ICanBeAttacked obj, GameObject popupPrefab) { this.module = obj; if (AttackMenuController._popupPrefab == null && popupPrefab != null) { AttackMenuController._popupPrefab = popupPrefab; } this.gameController = GameControllerWrapper.GetGameController(); this.rootCanvas = (Canvas)GameObject.FindObjectOfType(typeof(Canvas)); this.texts = AttackMenuController.popupInstance.GetComponentsInChildren <Text>(); this.textContent = this.texts[0]; textContent.text = "Attack Menu"; this.CloseMenu(); // Hide the menu if it changes to the defender's turn GameEvents.OnTurnChange((turnChangeArgs) => { if (turnChangeArgs.State == GameState.DefenderTurn) { this.CloseMenu(); } }); }
private void Start() { this.gameController = new GameControllerWrapper(); }
public GameControllerWrapper() { this.gameController = GameControllerWrapper.GetGameController(); }