/* * Placing the life pack on the map */ private void ParseLifePackMessage(string[] tokens) { string[] location = tokens[0].Split(','); LifePack lifePack = new LifePack(int.Parse(location[0]), int.Parse(location[1]), int.Parse(tokens[1])); GameManager.Instance.GameEngine.AddLifePack(lifePack); }
public void AddLifePack(LifePack lifePack) { map[lifePack.PositionX, lifePack.PositionY] = lifePack; lifePacks.Add(lifePack); }