public static void SetAllFlagsFalse(FTile f) { foreach (var flag in Enum.GetValues(typeof(Flags))) { f.CurFlags &= ~(Flags)flag; } }
public static void SetLandmarkFlagTrue(FTile f) { f.CurFlags |= Flags.Landmark; }
public static void SetEnvironmentFlagTrue(FTile f) { f.CurFlags |= Flags.Environment; }
public static void SetLandmarkFlagFalse(FTile f) { f.CurFlags &= ~Flags.Landmark; }
public static void SetEnvironmentFlagFalse(FTile f) { f.CurFlags &= ~Flags.Environment; }