private void Update() { //Player 1 _tank.rig.velocity = Vector2.zero; if (_tank.CanMove && !_tank.IsBot) { if (Input.GetKey(MoveForward)) { _tank.Move(1); } if (Input.GetKey(MoveBackwards)) { _tank.Move(-1); } if (Input.GetKey(TurnLeft)) { _tank.Turn(-1); } if (Input.GetKey(TurnRight)) { _tank.Turn(1); } } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } if (Input.GetKeyDown(Shoot) && _tank.CanShoot) { _tank.Shoot(); } //if (Input.GetKeyDown(p1Shoot) && m_Tank.canShoot) //{ // m_Tank.Fire(); //} }