void Start() { playerCharacter = GameObject.FindObjectOfType <Platformer2DUserControl>(); lives = GameObject.FindObjectOfType <PlayerLives>(); playerName = GetComponentInChildren <PlayerName>(); textCounter = GetComponentInChildren <LivesTextCounter>(); cooldown = 5f; this.transform.SetParent(null); }
void Start() { lives = GameObject.FindObjectOfType <PlayerLives>(); textMeshes = GetComponentsInChildren <TextMesh>(); foreach (TextMesh textMesh in textMeshes) { textMesh.text = lives.GetLives().ToString(); } UpdateLives(); }