internal InventoryGuiCell( Vector2 center, int rowCoord, int colCoord) { Center = center; IndexInInventory = new InventoryIndex(rowCoord, colCoord); }
//-------------------------------------------------------------------------------------[] private bool CellIndexExists(InventoryIndex cellIndex) { return(cellIndex.RowCoord >= 0 && cellIndex.RowCoord < _width && cellIndex.ColCoord >= 0 && cellIndex.ColCoord < _height); }