public GetScreenshot(SocketSettings socketSettings, int id, Assets.AltUnityTester.AltUnityDriver.UnityStruct.Color color, float width, Vector2 size) : base(socketSettings) { this.size = size; this.color = color; this.width = width; this.id = id; this.option = 2; }
public GetScreenshot(SocketSettings socketSettings, Vector2 coordinates, Assets.AltUnityTester.AltUnityDriver.UnityStruct.Color color, float width, Vector2 size) : base(socketSettings) { this.coordinates = coordinates; this.color = color; this.width = width; this.size = size; this.option = 3; }
public TextureInformation GetScreenshot(Vector2 coordinates, Assets.AltUnityTester.AltUnityDriver.UnityStruct.Color color, float width, Vector2 size = default(Vector2)) { return(new GetScreenshot(socketSettings, coordinates, color, width, size).Execute()); }