예제 #1
0
        public void UpdateLoopReceiverOnly(Vector2 mousePos)
        {
            foreach (var element in shownElements)
            {
                if (element.isShown)
                {
                    anyReceiverHovered = anyReceiverHovered || element.receiverHovered;
                    if (mouseUp)
                    {
                        if (element.receiverHovered)
                        {
                            receiver = element;
                            break;
                        }
                    }
                }
            }

            DrawDraggedGUIs(mousePos);

            if (mouseUp)
            {
                if (receiver != null)
                {
                    onDropCallback(receiver, trackedRange);
                    receiver = null;
                }
                dragging = false;
                Clear();
            }
        }
        void CheckClickedElement(out bool selectionChanged, SelectionElement clickedElement, KeyboardListener k, out int goToDirID)
        {
            goToDirID        = -1;
            selectionChanged = false;

            //right arrow movies fwd directory when one selected
            if (clickedElement == null)
            {
                if (k[KeyCode.RightArrow])
                {
                    if (selectionHandler.singleTracked)
                    {
                        if (firstSelected.isDirectory)
                        {
                            clickedElement = firstSelected;
                        }
                    }
                }
            }
            //left arrow goes back directory
            if (clickedElement == null)
            {
                if (k[KeyCode.LeftArrow])
                {
                    if (backButton != null)
                    {
                        clickedElement = backButton;
                    }
                }
            }


            if (clickedElement == null)
            {
                return;
            }


            if (clickedElement.isDirectory)
            {
                //if not already there

                if (clickedElement.elementID != currentShownDirectoryID)
                {
                    goToDirID = clickedElement.elementID;
                }
            }
            else   //element select
            {
                selectionHandler.OnObjectSelection(clickedElement, k.shift);
                selectionChanged = true;
            }
        }
예제 #3
0
        public void UpdateLoop(Vector2 mousePos, Vector2Int selectedRange)
        {
            foreach (var element in shownElements)
            {
                if (element.isShown)
                {
                    anyReceiverHovered = anyReceiverHovered || element.receiverHovered;
                    if (mouseDown)
                    {
                        if (element.isDraggable && element.hasMousePos)
                        {
                            newlyDragged = element;
                            break;
                        }
                    }
                    else if (mouseUp)
                    {
                        if (element.receiverHovered)
                        {
                            receiver = element;
                            break;
                        }
                    }
                }
            }

            DrawDraggedGUIs(mousePos);

            if (newlyDragged != null)
            {
                if (newlyDragged.isSelected)
                {
                    SetTracked(selectedRange);
                }
                else
                {
                    lo = hi = newlyDragged.showIndex;
                }
                newlyDragged = null;
            }

            if (mouseUp)
            {
                if (receiver != null)
                {
                    onDropCallback(receiver, trackedRange);
                    receiver = null;
                }
                dragging = false;
                Clear();
            }
        }
        bool CheckElementParentRecursive(int parentCheckID, SelectionElement element)
        {
            if (parentCheckID == 0 || element.parentID == parentCheckID)
            {
                return(true);
            }
            if (element.elementID == 0)
            {
                return(false);
            }

            return(CheckElementParentRecursive(parentCheckID, directoryTreeElements[element.parentID]));
        }
        //on directory change only
        void RebuildBackButton()
        {
            if (currentShownDirectoryID != 0)
            {
                int parentDirectoryID = directoryTreeElements[currentShownDirectoryID].parentID;

                backButton = new SelectionElement(false, true, parentDirectoryID, backButtonGUI, -1);
                backButton.InitializeInternal(0, this);
            }
            else
            {
                backButton = null;
            }
        }
        string GetFullPath(string ourName, int fromStateID)
        {
            if (fromStateID == 0)
            {
                return(ourName);
            }

            int parentID = directoryTreeElements[fromStateID].parentID;
            SelectionElement parentDirectory = directoryTreeElements[parentID];
            string           parentName      = parentDirectory.gui.text;

            if (parentID != 0)
            {
                ourName = parentName + "/" + ourName;
            }
            return(GetFullPath(ourName, parentID));
        }
        HashSet <int> _GetIDsInTrackedList(Vector2Int trackedRange, bool includeDirs, string dirCheckTitle, string dirCheckMsg)
        {
            if (trackedRange.x == -1)
            {
                return(null);
            }

            HashSet <int> r = new HashSet <int>();

            bool checkedDirs = false;

            for (int i = trackedRange.x; i <= trackedRange.y; i++)
            {
                SelectionElement element = mainElements[i];
                if (element.isDirectory)
                {
                    if (!includeDirs)
                    {
                        continue;
                    }
                    if (!checkedDirs)
                    {
                        if (!EditorUtility.DisplayDialog(dirCheckTitle, dirCheckMsg, "Ok", "Cancel"))
                        {
                            return(null);
                        }
                        checkedDirs = true;
                    }
                    getElementsInDirectory(element.elementID, r);
                }
                else
                {
                    r.Add(element.elementID);
                }
            }
            return(r);
        }
        void OnDropReceive(SelectionElement receiver, Vector2Int draggedRange) //, HashSet<SelectionElement> droppedElements) {
        {
            HashSet <SelectionElement> draggedElements = draggedRange.Generate(i => mainElements[i]).ToHashSet();

            foreach (var element in draggedElements)
            {
                // check if we're dragging a directory
                if (element.isDirectory)
                {
                    //check if the receiving directory is a child of the dragged directory
                    // if so, return out, so we dont have cyclical references...
                    bool receiverIsChildOfElement = ElementIsChildOf(receiver, element);
                    if (receiverIsChildOfElement)
                    {
                        Debug.LogError("avoiding cyclical drag drop, " + receiver.gui.text + " is child of " + element.gui.text);
                        return;
                    }
                }
            }


            onDirDragDrop(receiver, draggedElements);
            droppedOnReceiver = true;
        }
 public bool IsTracked(SelectionElement element)
 {
     return(IsTracked(element.showIndex));
 }
예제 #10
0
        public void OnGUI()
        {
            multiSetParameterIndex = -1;

            if (CloseIfError())
            {
                Close();
                return;
            }

            GUIUtils.StartBox(1);

            if (!selectionSystem.hasSelection)
            {
                GUIUtils.Label(noAOsGUI);
            }
            else
            {
                bool drawingSingle = selectionSystem.singleSelected;

                SelectionElement firstSelected = selectionSystem.firstSelected;

                EditorProp assetObjectProp = drawingSingle ? AOStateMachineEditor.GetAOatPoolID(currentState, firstSelected.refIndex) : multiEditAssetObjectProp;

                if (assetObjectProp == null)
                {
                    GUIUtils.Label(noAOsGUI);
                }
                else
                {
                    // GUIUtils.Label(drawingSingle ? new GUIContent("<b>" + firstSelected.path + "</b>") : selectEditGUI);
                    GUIUtils.Label(drawingSingle ? new GUIContent("<b>" + firstSelected.gui.text + "</b>") : selectEditGUI);

                    GUILayout.FlexibleSpace();

                    GUIUtils.BeginIndent();
                    DrawAOParameters(drawingSingle, assetObjectProp);
                    GUIUtils.EndIndent();

                    GUILayout.FlexibleSpace();

                    bool setMessages   = DrawMessaging(AOStateMachineEditor.messageBlocksField, sendMessagesGUI, assetObjectProp, drawingSingle);
                    bool setConditions = DrawMessaging(AOStateMachineEditor.conditionsBlockField, conditionsGUI, assetObjectProp, drawingSingle);

                    if (!drawingSingle)
                    {
                        if (multiSetParameterIndex != -1)
                        {
                            CopyParameters(
                                selectionSystem.GetReferenceIndiciesInSelectionOrAllShown(false).Generate(i => AOStateMachineEditor.GetAOatPoolID(currentState, i)),
                                multiEditAssetObjectProp,
                                multiSetParameterIndex
                                );
                        }
                        if (setMessages || setConditions)
                        {
                            CopyTextBlock(
                                selectionSystem.GetReferenceIndiciesInSelectionOrAllShown(false).Generate(i => AOStateMachineEditor.GetAOatPoolID(currentState, i)),
                                multiEditAssetObjectProp,
                                setMessages ? AOStateMachineEditor.messageBlocksField : AOStateMachineEditor.conditionsBlockField
                                );
                        }
                    }
                }
            }

            GUILayout.FlexibleSpace();
            if (GUIUtils.Button(closeGUI, GUIStyles.button, Colors.blue, Colors.black))
            {
                Close();
            }

            GUIUtils.EndBox(1);
            stateMachineEditor.so.SaveObject();
        }
        string GetCurrentDisplayPathText()
        {
            SelectionElement current = directoryTreeElements[currentShownDirectoryID];

            return(GetFullPath(current.gui.text, current.elementID));
        }
 bool ElementIsChildOf(SelectionElement a, SelectionElement parentCheck)
 {
     return(CheckElementParentRecursive(parentCheck.elementID, directoryTreeElements[a.elementID]));
 }
        public void DrawElements(Action <KeyboardListener> checkHotkeys)
        {
            UpdateDirectoryTreeWindow(true);


            KeyboardListener keyboardListener = new KeyboardListener();

            bool mouseUp;

            dragDropHandler.InputListen(out mouseUp);



            bool searchChanged;
            // int pageOffset,


            Vector2 mousePosition = UnityEngine.Event.current.mousePosition;


            DrawElementsView(
                mousePosition,
                mouseUp,

                // pagination.pagesGUI,
                out searchChanged//,
                // out pageOffset,
                );


            dragDropHandler.UpdateLoop(mousePosition, selectionHandler.trackedRange);



            // bool paginationSuccess = pageOffset != 0 && pagination.SwitchPage(pageOffset);


            //check clicked element
            int  goToDirID;
            bool selectionChanged;

            CheckClickedElement(out selectionChanged, clickedElement, keyboardListener, out goToDirID);

            bool movedFolder = (goToDirID != -1 && MoveFolder(goToDirID));

            selectionChanged = selectionHandler.HandleDirectionalSelection(keyboardListener[KeyCode.UpArrow], keyboardListener[KeyCode.DownArrow], keyboardListener.shift, mainElements.Length - 1) || selectionChanged;

            shouldRebuild   = droppedOnReceiver || movedFolder || searchChanged;//|| paginationSuccess;
            shouldResetPage = movedFolder;

            if (!shouldRebuild && selectionChanged)
            {
                onSelectionChange();
            }

            checkHotkeys(keyboardListener);

            clickedElement = null;

            droppedOnReceiver = false;
        }
예제 #14
0
 // need to evaluate while drawing
 // and afterwards as well (for multi window drag drop capability)
 public void ElementDragDropValues(SelectionElement element, Vector2 mousePos, bool mouseUp, out bool beingDragged, out bool receiverHovered, out bool dropReceived)
 {
     beingDragged    = dragging && IsTracked(element);
     receiverHovered = element.isDirectory && element.hasMousePos && dragging && !beingDragged;
     dropReceived    = receiverHovered && mouseUp;
 }
예제 #15
0
 public void AddShownElements(SelectionElement newElements)
 {
     shownElements.Add(newElements);
 }