//预加载prefab同步(返回原始prefab,不实例) public GameObject PreLoadPrefab(string abName, string assetName) { return(HPrefab.Load(abName, assetName, true)); }
//加载prefab同步 public GameObject LoadPrefab(string abName, string assetName) { return(HPrefab.Load(abName, assetName, false)); }