public GameObject LoadAndInstantiate(string path, Vector3 position, Quaternion rotation) { AssetBundleInfo abi = GetBundleInfo(path); return(abi.LoadAndInstantiate(Path.GetFileName(path), position, rotation)); }
public GameObject LoadAndInstantiate(string path) { AssetBundleInfo abi = GetBundleInfo(path); return(abi.LoadAndInstantiate(Path.GetFileName(path))); }