public int Init(ref AssetBundleContext context) { try { string perpath = AssetBundleHelper.GetBundlePersistentPath(AssetBundleConfig.DepFileName); if (!AddPersistentAtPath(ref context, perpath)) { string streampath = AssetBundleHelper.GetBundleStreamPath(AssetBundleConfig.DepFileName); if (!AddStreamAtPath(ref context, streampath)) { Debug.Log("BundleStreamPath dont have depfile"); return(-1); } } else if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.Log("PersistentPath have depfile"); } return(0); } catch (Exception e) { Debug.LogException(e); return(-1); } }
public IEnumerator Init(string url) { using (var request = UnityWebRequest.Get(url + "/" + AssetBundleConfig.DepFileName)) { yield return(request.Send()); if (request.responseCode != 200) { Debug.LogErrorFormat("Http Error :{0} Info: {1}", request.url, request.downloadHandler.text); } else if (!string.IsNullOrEmpty(request.error)) { Debug.LogErrorFormat("Error :{0} Info: {1}", request.error, request.downloadHandler.text); } else { string perpath = AssetBundleHelper.GetBundlePersistentPath(AssetBundleConfig.DepFileName); string dirname = Path.GetDirectoryName(perpath); if (!Directory.Exists(dirname)) { Directory.CreateDirectory(dirname); } File.WriteAllBytes(perpath, request.downloadHandler.data); var getter = AssetBundleTypeGetter.GetDepReader(); List <AssetBundleInfo> list = new List <AssetBundleInfo>(); getter.ReadBytes(list, request.downloadHandler.data); if (_dict == null) { _dict = new Dictionary <IgnoreCaseString, string>(); } foreach (var element in list) { IgnoreCaseString key = new IgnoreCaseString(element.AssetBundleName); _dict[key] = url + "/" + element.AssetBundleName; } } IsDone = true; } }
protected virtual void Load(ref AssetBundleContext context, ref AssetBundleTask task, ref GameAssetBundle gameAssetBundle, ref bool retcode, bool mainloadrequest = false) { if (gameAssetBundle.IsException()) { return; } if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.LogFormat("Load --- {0}", task); } gameAssetBundle.AssetStatus |= AssetBundleStatus.Loading; //not loaded if (gameAssetBundle.AssetBundle == null && gameAssetBundle.LoadRequest == null && gameAssetBundle.LoadAssetRequest == null) { if (IsEnableLoadAssetBunlde(ref context, ref task, ref gameAssetBundle)) { string assetfilename = AssetBundleConfig.Convert(task.AssetBundleName); string path = AssetBundleHelper.GetBundlePersistentPath(assetfilename); bool fileExist = File.Exists(path); string url; bool indownloadcache = context.Cache.TryGetDownloadUrl(new IgnoreCaseString(task.AssetBundleName), out url); bool canload = false; if (indownloadcache && !fileExist) { AssetDownloadInfo downloadInfo = new AssetDownloadInfo(); downloadInfo.AssetPath = task.AssetPath; downloadInfo.AssetBundleName = task.AssetBundleName; if (!context.DownLoadQueue.Contains(downloadInfo)) { downloadInfo.DstPath = path; downloadInfo.Url = url; downloadInfo.TaskId = task.TaskId; context.DownLoadQueue.Add(downloadInfo); } } else if (fileExist) { canload = true; } else if (!fileExist) { string streampath = AssetBundleHelper.GetBundleStreamPath(assetfilename); if (File.Exists(streampath)) { canload = true; path = streampath; } } if (canload) { if (task.IsAsync()) { gameAssetBundle.LoadRequest = AssetBundle.LoadFromFileAsync(path); if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.LogFormat("LoadFromFileAsync AssetBundle :{0} ", task.AssetBundleName); } } else { gameAssetBundle.AssetBundle = AssetBundle.LoadFromFile(path); if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.LogFormat("LoadFromFile AssetBundle :{0} ", task.AssetBundleName); } AfterLoadAssetBundle(ref context, ref task, ref gameAssetBundle, ref retcode, ref mainloadrequest); } } else if (!indownloadcache) { gameAssetBundle.AssetStatus |= AssetBundleStatus.FileNotExist; AddException(ref context, task.AssetPath); Debug.LogError(string.Format("cant load :{0}", task)); } } } else if (gameAssetBundle.LoadRequest != null)// in asyncing Load AssetBundle { if (gameAssetBundle.LoadRequest.isDone) { if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.LogFormat("Async Task for Load AssetBundle is Done :{0} ", task); } gameAssetBundle.AssetBundle = gameAssetBundle.LoadRequest.assetBundle; AfterLoadAssetBundle(ref context, ref task, ref gameAssetBundle, ref retcode, ref mainloadrequest); gameAssetBundle.LoadRequest = null; } } else if (gameAssetBundle.LoadAssetRequest != null && mainloadrequest)// Load Asset { if (gameAssetBundle.LoadAssetRequest.isDone) { var loadfinishasset = gameAssetBundle.LoadAssetRequest.asset; if (loadfinishasset != null) { if (AssetBundleConfig.DebugMode.HasEnum(DebugMode.Detail)) { Debug.LogFormat("Async Task Add Asset :{0} ", task); } gameAssetBundle.AddAsset(task.AssetPath, gameAssetBundle.LoadAssetRequest.asset); gameAssetBundle.AssetStatus |= AssetBundleStatus.InMemory; if (task.Result.ProgresCallback != null) { ProgressArgs progressArgs = new ProgressArgs(1, 0, task.AssetPath, true); task.Result.ProgresCallback(ref progressArgs); } task.FinishTime = Time.realtimeSinceStartup; retcode = true; } else { Debug.LogErrorFormat("{0} has 0 Assets", gameAssetBundle.AssetBundle); gameAssetBundle.AssetStatus |= AssetBundleStatus.NotInMemory; } gameAssetBundle.LoadAssetRequest = null; } } else { if (mainloadrequest) { LoadMainAsset(ref context, ref task, ref gameAssetBundle, ref retcode); } } }