예제 #1
0
        public SyncWarehouse(AssetBundleWarehouseAddr addr, bool isLow, string useMD5 = null)
            : base(addr.Manifest, isLow)
        {
            _assetBundlePathPrefix = addr.Path;
            //_sceneQuantityLevel = sceneQuantityLevel;

            useMD5AB = useMD5;
            if (!string.IsNullOrEmpty(useMD5AB))
            {
                LoadAssetBundlesXML(_assetBundlePathPrefix, useMD5AB);
            }
        }
예제 #2
0
 public SimulationWarehouse(AssetBundleWarehouseAddr addr, bool isLow)
     : base(addr.Manifest, isLow)
 {
 }
예제 #3
0
        //private readonly string _sceneQuantityLevel;

        public AsyncWebWarehouse(AssetBundleWarehouseAddr addr, bool isLow)
            : base(addr.Manifest, isLow)
        {
            _assetBundlePathPrefix = addr.Path;
            //_sceneQuantityLevel = sceneQuantityLevel;
        }
예제 #4
0
 public SimulationWarehouse(AssetBundleWarehouseAddr addr, bool isLow, string useMD5 = null)
     : base(addr.Manifest, isLow)
 {
 }