예제 #1
0
        public ConnectionPointData GetConnectionPoint(FilterEntry f)
        {
            ConnectionPointData p = m_outputPoints.Find(v => v.Id == f.ConnectionPointId);

            UnityEngine.Assertions.Assert.IsNotNull(p);
            return(p);
        }
예제 #2
0
        public void RemoveFilterCondition(FilterEntry f)
        {
            ValidateAccess(
                NodeKind.FILTER_GUI
                );

            m_filter.Remove(f);
            m_outputPoints.Remove(f.ConnectionPoint);
        }
예제 #3
0
        public void AddFilterCondition(string keyword, string keytype)
        {
            ValidateAccess(
                NodeKind.FILTER_GUI
                );

            var point = new ConnectionPointData(keyword, this, false);

            m_outputPoints.Add(point);
            var newEntry = new FilterEntry(keyword, keytype, point);

            m_filter.Add(newEntry);
        }
예제 #4
0
        public void UpdateFilterEntry(FilterEntry f)
        {
            ConnectionPointData p = m_outputPoints.Find(v => v.Id == f.ConnectionPointId);

            UnityEngine.Assertions.Assert.IsNotNull(p);

            if (f.FilterKeytype == SaveDataConstants.DEFAULT_FILTER_KEYTYPE)
            {
                p.Label = f.FilterKeyword;
            }
            else
            {
                var pointIndex  = f.FilterKeytype.LastIndexOf('.');
                var keytypeName = (pointIndex > 0)? f.FilterKeytype.Substring(pointIndex + 1):f.FilterKeytype;
                p.Label = $"{f.FilterKeyword}[{keytypeName}]";
            }
        }
예제 #5
0
        public void FromJsonDictionary(Dictionary <string, object> jsonData)
        {
            m_name             = jsonData[NODE_NAME] as string;
            m_id               = jsonData[NODE_ID] as string;
            m_kind             = SaveDataConstants.NodeKindFromString(jsonData[NODE_KIND] as string);
            m_scriptClassName  = string.Empty;
            m_nodeNeedsRevisit = false;

            if (jsonData.ContainsKey(NODE_SCRIPT_CLASSNAME))
            {
                m_scriptClassName = jsonData[NODE_SCRIPT_CLASSNAME] as string;
            }

            var pos = jsonData[NODE_POS] as Dictionary <string, object>;

            m_x = (float)Convert.ToDouble(pos[NODE_POS_X]);
            m_y = (float)Convert.ToDouble(pos[NODE_POS_Y]);

            var inputs  = jsonData[NODE_INPUTPOINTS] as List <object>;
            var outputs = jsonData[NODE_OUTPUTPOINTS] as List <object>;

            m_inputPoints  = new List <ConnectionPointData>();
            m_outputPoints = new List <ConnectionPointData>();

            foreach (var obj in inputs)
            {
                var pDic = obj as Dictionary <string, object>;
                m_inputPoints.Add(new ConnectionPointData(pDic, this, true));
            }

            foreach (var obj in outputs)
            {
                var pDic = obj as Dictionary <string, object>;
                m_outputPoints.Add(new ConnectionPointData(pDic, this, false));
            }

            switch (m_kind)
            {
            case NodeKind.IMPORTSETTING_GUI:
                // nothing to do
                break;

            case NodeKind.PREFABBUILDER_GUI:
            {
                if (jsonData.ContainsKey(NODE_PREFABBUILDER_REPLACEPREFABOPTIONS))
                {
                    m_prefabBuilderReplacePrefabOptions = Convert.ToInt32(jsonData[NODE_PREFABBUILDER_REPLACEPREFABOPTIONS]);
                }
                if (jsonData.ContainsKey(NODE_SCRIPT_INSTANCE_DATA))
                {
                    m_scriptInstanceData = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_SCRIPT_INSTANCE_DATA));
                }
            }
            break;

            case NodeKind.MODIFIER_GUI:
            {
                if (jsonData.ContainsKey(NODE_SCRIPT_INSTANCE_DATA))
                {
                    m_scriptInstanceData = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_SCRIPT_INSTANCE_DATA));
                }
            }
            break;

            case NodeKind.LOADER_GUI:
            {
                m_loaderLoadPath = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_LOADER_LOAD_PATH));
            }
            break;

            case NodeKind.FILTER_GUI:
            {
                var filters = jsonData[NODE_FILTER] as List <object>;

                m_filter = new List <FilterEntry>();

                for (int i = 0; i < filters.Count; ++i)
                {
                    var f = filters[i] as Dictionary <string, object>;

                    var keyword = f[NODE_FILTER_KEYWORD] as string;
                    var keytype = f[NODE_FILTER_KEYTYPE] as string;
                    var pointId = f[NODE_FILTER_POINTID] as string;

                    var point = m_outputPoints.Find(p => p.Id == pointId);
                    UnityEngine.Assertions.Assert.IsNotNull(point, "Output point not found for " + keyword);
                    var newEntry = new FilterEntry(keyword, keytype, point);
                    m_filter.Add(newEntry);
                    UpdateFilterEntry(newEntry);
                }
            }
            break;

            case NodeKind.GROUPING_GUI:
            {
                m_groupingKeyword = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_GROUPING_KEYWORD));
            }
            break;

            case NodeKind.BUNDLECONFIG_GUI:
            {
                m_bundleConfigBundleNameTemplate = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_BUNDLECONFIG_BUNDLENAME_TEMPLATE));
                if (jsonData.ContainsKey(NODE_BUNDLECONFIG_USE_GROUPASVARIANTS))
                {
                    m_bundleConfigUseGroupAsVariants = Convert.ToBoolean(jsonData[NODE_BUNDLECONFIG_USE_GROUPASVARIANTS]);
                }
                m_variants = new List <Variant>();
                if (jsonData.ContainsKey(NODE_BUNDLECONFIG_VARIANTS))
                {
                    var variants = jsonData[NODE_BUNDLECONFIG_VARIANTS] as List <object>;

                    for (int i = 0; i < variants.Count; ++i)
                    {
                        var v = variants[i] as Dictionary <string, object>;

                        var name    = v[NODE_BUNDLECONFIG_VARIANTS_NAME] as string;
                        var pointId = v[NODE_BUNDLECONFIG_VARIANTS_POINTID] as string;

                        var point = m_inputPoints.Find(p => p.Id == pointId);
                        UnityEngine.Assertions.Assert.IsNotNull(point, "Input point not found for " + name);
                        var newVariant = new Variant(name, point);
                        m_variants.Add(newVariant);
                        UpdateVariant(newVariant);
                    }
                }
            }
            break;

            case NodeKind.BUNDLEBUILDER_GUI:
            {
                m_bundleBuilderEnabledBundleOptions = new SerializableMultiTargetInt(_SafeGet(jsonData, NODE_BUNDLEBUILDER_ENABLEDBUNDLEOPTIONS));
            }
            break;

            case NodeKind.EXPORTER_GUI:
            {
                m_exporterExportPath   = new SerializableMultiTargetString(_SafeGet(jsonData, NODE_EXPORTER_EXPORT_PATH));
                m_exporterExportOption = new SerializableMultiTargetInt(_SafeGet(jsonData, NODE_EXPORTER_EXPORT_OPTION));
            }
            break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
        private void DoInspectorFilterGUI(NodeGUI node)
        {
            EditorGUILayout.HelpBox("Filter: Filter incoming assets by keywords and types. You can use regular expressions for keyword field.", MessageType.Info);
            UpdateNodeName(node);

            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                GUILayout.Label("Filter Settings:");
                FilterEntry removing = null;
                for (int i = 0; i < node.Data.FilterConditions.Count; ++i)
                {
                    var cond = node.Data.FilterConditions[i];

                    Action messageAction = null;

                    using (new GUILayout.HorizontalScope()) {
                        if (GUILayout.Button("-", GUILayout.Width(30)))
                        {
                            removing = cond;
                        }
                        else
                        {
                            var newContainsKeyword = cond.FilterKeyword;

                            GUIStyle s = new GUIStyle((GUIStyle)"TextFieldDropDownText");

                            using (new EditorGUILayout.HorizontalScope()) {
                                newContainsKeyword = EditorGUILayout.TextField(cond.FilterKeyword, s, GUILayout.Width(120));
                                if (GUILayout.Button(cond.FilterKeytype, "Popup"))
                                {
                                    var ind = i;                                    // need this because of closure locality bug in unity C#
                                    NodeGUI.ShowFilterKeyTypeMenu(
                                        cond.FilterKeytype,
                                        (string selectedTypeStr) => {
                                        using (new RecordUndoScope("Modify Filter Type", node, true)){
                                            node.Data.FilterConditions[ind].FilterKeytype = selectedTypeStr;
                                        }
                                    }
                                        );
                                }
                            }

                            if (newContainsKeyword != cond.FilterKeyword)
                            {
                                using (new RecordUndoScope("Modify Filter Keyword", node, true)){
                                    cond.FilterKeyword = newContainsKeyword;
                                    // event must raise to propagate change to connection associated with point
                                    NodeGUIUtility.NodeEventHandler(new NodeEvent(NodeEvent.EventType.EVENT_CONNECTIONPOINT_LABELCHANGED, node, Vector2.zero, cond.ConnectionPoint));
                                }
                            }
                        }
                    }

                    if (messageAction != null)
                    {
                        using (new GUILayout.HorizontalScope()) {
                            messageAction.Invoke();
                        }
                    }
                }

                // add contains keyword interface.
                if (GUILayout.Button("+"))
                {
                    using (new RecordUndoScope("Add Filter Condition", node)){
                        node.Data.AddFilterCondition(
                            AssetBundleGraphSettings.DEFAULT_FILTER_KEYWORD,
                            AssetBundleGraphSettings.DEFAULT_FILTER_KEYTYPE);
                    }
                }

                if (removing != null)
                {
                    using (new RecordUndoScope("Remove Filter Condition", node, true)){
                        // event must raise to remove connection associated with point
                        NodeGUIUtility.NodeEventHandler(new NodeEvent(NodeEvent.EventType.EVENT_CONNECTIONPOINT_DELETED, node, Vector2.zero, removing.ConnectionPoint));
                        node.Data.RemoveFilterCondition(removing);
                    }
                }
            }
        }
예제 #7
0
        public void RemoveFilterCondition(FilterEntry f)
        {
            ValidateAccess(
                NodeKind.FILTER_GUI
            );

            m_filter.Remove(f);
            m_outputPoints.Remove(f.ConnectionPoint);
        }
예제 #8
0
        public void AddFilterCondition(string keyword, string keytype)
        {
            ValidateAccess(
                NodeKind.FILTER_GUI
            );

            var point = new ConnectionPointData(keyword, this, false);
            m_outputPoints.Add(point);
            var newEntry = new FilterEntry(keyword, keytype, point);
            m_filter.Add(newEntry);
        }