EnsureAssetBundleCacheDirExists() 공개 정적인 메소드

public static EnsureAssetBundleCacheDirExists ( BuildTarget t, NodeData node, bool remake = false ) : string
t BuildTarget
node NodeData
remake bool
리턴 string
        public void Setup(BuildTarget target,
                          NodeData node,
                          ConnectionPointData inputPoint,
                          ConnectionData connectionToOutput,
                          Dictionary <string, List <Asset> > inputGroupAssets,
                          List <string> alreadyCached,
                          Action <ConnectionData, Dictionary <string, List <Asset> >, List <string> > Output)
        {
            var outputDict = new Dictionary <string, List <Asset> >();

            outputDict[key] = new List <Asset>();

            var bundleNames = inputGroupAssets.Keys.ToList();

            var bundleVariants = new Dictionary <string, List <string> >();

            // get all variant name for bundles
            foreach (var name in bundleNames)
            {
                bundleVariants[name] = new List <string>();
                var assets = inputGroupAssets[name];
                foreach (var a in assets)
                {
                    var variantName = a.variantName;
                    if (!bundleVariants[name].Contains(variantName))
                    {
                        bundleVariants[name].Add(variantName);
                    }
                }
            }

            // add manifest file
            var manifestName = BuildTargetUtility.TargetToAssetBundlePlatformName(target);

            bundleNames.Add(manifestName);
            bundleVariants[manifestName] = new List <string>()
            {
                ""
            };

            var bundleOutputDir = FileUtility.EnsureAssetBundleCacheDirExists(target, node);

            foreach (var name in bundleNames)
            {
                foreach (var v in bundleVariants[name])
                {
                    string bundleName = (string.IsNullOrEmpty(v))? name : name + "." + v;
                    Asset  bundle     = Asset.CreateAssetWithImportPath(FileUtility.PathCombine(bundleOutputDir, bundleName));
                    Asset  manifest   = Asset.CreateAssetWithImportPath(FileUtility.PathCombine(bundleOutputDir, bundleName + AssetBundleGraphSettings.MANIFEST_FOOTER));
                    outputDict[key].Add(bundle);
                    outputDict[key].Add(manifest);
                }
            }

            Output(connectionToOutput, outputDict, new List <string>());
        }
예제 #2
0
        public void Run(BuildTarget target,
                        NodeData node,
                        ConnectionPointData inputPoint,
                        ConnectionData connectionToOutput,
                        Dictionary <string, List <Asset> > inputGroupAssets,
                        List <string> alreadyCached,
                        Action <ConnectionData, Dictionary <string, List <Asset> >, List <string> > Output)
        {
            var bundleOutputDir = FileUtility.EnsureAssetBundleCacheDirExists(target, node);

            var bundleNames    = inputGroupAssets.Keys.ToList();
            var bundleVariants = new Dictionary <string, List <string> >();

            // get all variant name for bundles
            foreach (var name in bundleNames)
            {
                bundleVariants[name] = new List <string>();
                var assets = inputGroupAssets[name];
                foreach (var a in assets)
                {
                    var variantName = a.variantName;
                    if (!bundleVariants[name].Contains(variantName))
                    {
                        bundleVariants[name].Add(variantName);
                    }
                }
            }

            int validNames = 0;

            foreach (var name in bundleNames)
            {
                var assets = inputGroupAssets[name];
                // we do not build bundle without any asset
                if (assets.Count > 0)
                {
                    validNames += bundleVariants[name].Count;
                }
            }

            AssetBundleBuild[] bundleBuild = new AssetBundleBuild[validNames];

            int bbIndex = 0;

            foreach (var name in bundleNames)
            {
                foreach (var v in bundleVariants[name])
                {
                    var bundleName = name;
                    var assets     = inputGroupAssets[name];

                    if (assets.Count <= 0)
                    {
                        continue;
                    }

                    bundleBuild[bbIndex].assetBundleName    = bundleName;
                    bundleBuild[bbIndex].assetBundleVariant = v;
                    bundleBuild[bbIndex].assetNames         = assets.Where(x => x.variantName == v).Select(x => x.importFrom).ToArray();
                    ++bbIndex;
                }
            }


            BuildPipeline.BuildAssetBundles(bundleOutputDir, bundleBuild, (BuildAssetBundleOptions)node.BundleBuilderBundleOptions[target], target);


            var output = new Dictionary <string, List <Asset> >();

            output[key] = new List <Asset>();

            var generatedFiles = FileUtility.GetAllFilePathsInFolder(bundleOutputDir);

            // add manifest file
            bundleNames.Add(BuildTargetUtility.TargetToAssetBundlePlatformName(target));
            foreach (var path in generatedFiles)
            {
                var fileName = Path.GetFileName(path);
                if (IsFileIntendedItem(fileName, bundleNames))
                {
                    output[key].Add(Asset.CreateAssetWithImportPath(path));
                }
                else
                {
                    Debug.LogWarning(node.Name + ":Irrelevant file found in assetbundle cache folder:" + fileName);
                }
            }

            Output(connectionToOutput, output, alreadyCached);
        }
        public void Run(BuildTarget target,
                        NodeData node,
                        IEnumerable <PerformGraph.AssetGroups> incoming,
                        IEnumerable <ConnectionData> connectionsToOutput,
                        PerformGraph.Output Output,
                        Action <NodeData, string, float> progressFunc)
        {
            if (incoming == null)
            {
                return;
            }

            var aggregatedGroups = new Dictionary <string, List <AssetReference> >();

            aggregatedGroups[key] = new List <AssetReference>();

            if (progressFunc != null)
            {
                progressFunc(node, "Collecting all inputs...", 0f);
            }

            foreach (var ag in incoming)
            {
                foreach (var name in ag.assetGroups.Keys)
                {
                    if (!aggregatedGroups.ContainsKey(name))
                    {
                        aggregatedGroups[name] = new List <AssetReference>();
                    }
                    aggregatedGroups[name].AddRange(ag.assetGroups[name].AsEnumerable());
                }
            }

            var bundleOutputDir = FileUtility.EnsureAssetBundleCacheDirExists(target, node);

            var bundleNames    = aggregatedGroups.Keys.ToList();
            var bundleVariants = new Dictionary <string, List <string> >();

            if (progressFunc != null)
            {
                progressFunc(node, "Building bundle variants map...", 0.2f);
            }

            // get all variant name for bundles
            foreach (var name in aggregatedGroups.Keys)
            {
                if (!bundleVariants.ContainsKey(name))
                {
                    bundleVariants[name] = new List <string>();
                }
                var assets = aggregatedGroups[name];
                foreach (var a in assets)
                {
                    var variantName = a.variantName;
                    if (!bundleVariants[name].Contains(variantName))
                    {
                        bundleVariants[name].Add(variantName);
                    }
                }
            }

            int validNames = 0;

            foreach (var name in bundleNames)
            {
                var assets = aggregatedGroups[name];
                // we do not build bundle without any asset
                if (assets.Count > 0)
                {
                    validNames += bundleVariants[name].Count;
                }
            }

            AssetBundleBuild[] bundleBuild = new AssetBundleBuild[validNames];

            int bbIndex = 0;

            foreach (var name in bundleNames)
            {
                foreach (var v in bundleVariants[name])
                {
                    var assets = aggregatedGroups[name];

                    if (assets.Count <= 0)
                    {
                        continue;
                    }

                    bundleBuild[bbIndex].assetBundleName    = name;
                    bundleBuild[bbIndex].assetBundleVariant = v;
                    bundleBuild[bbIndex].assetNames         = assets.Where(x => x.variantName == v).Select(x => x.importFrom).ToArray();
                    ++bbIndex;
                }
            }

            if (progressFunc != null)
            {
                progressFunc(node, "Building Asset Bundles...", 0.7f);
            }

            AssetBundleManifest m = BuildPipeline.BuildAssetBundles(bundleOutputDir, bundleBuild, (BuildAssetBundleOptions)node.BundleBuilderBundleOptions[target], target);

            var output = new Dictionary <string, List <AssetReference> >();

            output[key] = new List <AssetReference>();

            var generatedFiles = FileUtility.GetAllFilePathsInFolder(bundleOutputDir);

            // add manifest file
            bundleVariants.Add(BuildTargetUtility.TargetToAssetBundlePlatformName(target).ToLower(), new List <string> {
                null
            });
            foreach (var path in generatedFiles)
            {
                var fileName = path.Substring(bundleOutputDir.Length + 1);
                if (IsFileIntendedItem(fileName, bundleVariants))
                {
                    output[key].Add(AssetReferenceDatabase.GetAssetBundleReference(path));
                }
            }

            if (Output != null)
            {
                var dst = (connectionsToOutput == null || !connectionsToOutput.Any())?
                          null : connectionsToOutput.First();
                Output(dst, output);
            }

            AssetBundleBuildReport.AddBuildReport(new AssetBundleBuildReport(node, m, bundleBuild, output[key], aggregatedGroups, bundleVariants));
        }
        public void Setup(BuildTarget target,
                          NodeData node,
                          IEnumerable <PerformGraph.AssetGroups> incoming,
                          IEnumerable <ConnectionData> connectionsToOutput,
                          PerformGraph.Output Output)
        {
            // BundleBuilder do nothing without incoming connections
            if (incoming == null)
            {
                return;
            }

            var bundleNames    = incoming.SelectMany(v => v.assetGroups.Keys).Distinct().ToList();
            var bundleVariants = new Dictionary <string, List <string> >();

            // get all variant name for bundles
            foreach (var ag in incoming)
            {
                foreach (var name in ag.assetGroups.Keys)
                {
                    if (!bundleVariants.ContainsKey(name))
                    {
                        bundleVariants[name] = new List <string>();
                    }
                    var assets = ag.assetGroups[name];
                    foreach (var a in assets)
                    {
                        var variantName = a.variantName;
                        if (!bundleVariants[name].Contains(variantName))
                        {
                            bundleVariants[name].Add(variantName);
                        }
                    }
                }
            }

            // add manifest file
            var manifestName = BuildTargetUtility.TargetToAssetBundlePlatformName(target);

            bundleNames.Add(manifestName);
            bundleVariants[manifestName] = new List <string>()
            {
                ""
            };

            if (connectionsToOutput != null && Output != null)
            {
                UnityEngine.Assertions.Assert.IsTrue(connectionsToOutput.Any());

                var outputDict = new Dictionary <string, List <AssetReference> >();
                outputDict[key] = new List <AssetReference>();
                var bundleOutputDir = FileUtility.EnsureAssetBundleCacheDirExists(target, node);

                foreach (var name in bundleNames)
                {
                    foreach (var v in bundleVariants[name])
                    {
                        string         bundleName = (string.IsNullOrEmpty(v))? name : name + "." + v;
                        AssetReference bundle     = AssetReferenceDatabase.GetAssetBundleReference(FileUtility.PathCombine(bundleOutputDir, bundleName));
                        AssetReference manifest   = AssetReferenceDatabase.GetAssetBundleReference(FileUtility.PathCombine(bundleOutputDir, bundleName + AssetBundleGraphSettings.MANIFEST_FOOTER));
                        outputDict[key].Add(bundle);
                        outputDict[key].Add(manifest);
                    }
                }

                var dst = (connectionsToOutput == null || !connectionsToOutput.Any())?
                          null : connectionsToOutput.First();
                Output(dst, outputDict);
            }
        }