public ConnectionData(ConnectionGUI c) { m_id = c.Id; m_label = c.Label; m_fromNodeId = c.OutputNodeId; m_fromNodeConnectionPointId = c.OutputPoint.Id; m_toNodeId = c.InputNodeId; m_toNodeConnectionPoiontId = c.InputPoint.Id; }
public void UpdateCon(ConnectionGUI con, Dictionary <string, List <DepreacatedThroughputAsset> > throughputListDict) { this.con = con; this.throughputListDict = throughputListDict; this.foldouts = new List <bool>(); for (var i = 0; i < this.throughputListDict.Count; i++) { foldouts.Add(true); } }
public void UpdateInspector(ConnectionGUI con, Dictionary <string, List <Asset> > assetGroups) { this.connectionGUI = con; this.assetGroups = assetGroups; this.foldouts = new List <bool>(); if (assetGroups != null) { for (var i = 0; i < this.assetGroups.Count; i++) { foldouts.Add(true); } } }