/// <summary> /// 加载AB包中资源 /// </summary> /// <param name="scenesName"></param> /// <param name="abName">ab名称</param> /// <param name="assetName">资源名称</param> /// <param name="isCache">是否使用缓存</param> /// <returns></returns> public UnityEngine.Object LoadAsset(string scenesName, string abName, string assetName, bool isCache) { if (_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multObj = _DicAllScenes[scenesName]; return(multObj.LoadAsset(abName, assetName, isCache)); } Debug.LogError("LoadAsset方法加载错误,找不到场景名称,资源加载失败. SceneName = " + scenesName); return(null); }
/// <summary> /// 释放资源 /// </summary> /// <param name="scenesName"></param> public void DisposeAllAssets(string scenesName) { if (_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multObj = _DicAllScenes[scenesName]; multObj.DisPoseAllAsset(); } else { Debug.LogError("DisposeAllAssets方法加载错误,找不到场景名称. SceneName = " + scenesName); } }
/// <summary> /// 下载AB指定包 /// </summary> /// <param name="scenesName"></param> /// <param name="abName"></param> /// <param name="loadAllCompleteHandle">调用是否完成</param> /// <returns></returns> public IEnumerator LoadAssetBundlePack(string scenesName, string abName, DeLoadComplete loadAllCompleteHandle) { //参数检查 if (string.IsNullOrEmpty(scenesName) || string.IsNullOrEmpty(abName)) { Debug.LogError("LoadAssetBundlePack方法加载错误,场景名或AB包名称错误"); yield return(null); } //等待manifest 清单文件加载完成 while (!ABMainfestLoader.GetInstance().IsLoadCompleted) { yield return(null); } _ManifestObj = ABMainfestLoader.GetInstance().GetABManifest(); if (_ManifestObj == null) { Debug.LogError("LoadAssetBundlePack方法加载错误,_ManifestObj为空"); yield return(null); } //当前场景加入集合 if (!_DicAllScenes.ContainsKey(scenesName)) { MultiABMgr multiObj = new MultiABMgr(scenesName, abName, loadAllCompleteHandle); _DicAllScenes.Add(scenesName, multiObj); } //调用下一层 多包管理类 MultiABMgr tmpMultiObj = _DicAllScenes[scenesName]; if (tmpMultiObj == null) { Debug.LogError("LoadAssetBundlePack方法加载错误,tmpMultiObj为空"); } //调用多包管理类 加载指定AB包 yield return(tmpMultiObj.LoadAssetBundle(abName)); }