public static void ReadNormal(List<string> listDatas) { int i = 0; // 每一行 foreach (string s in listDatas) { EntryPoint("Normal_" + (i++).ToString()); Debug.Log("----------Begin ----------" + s); Dictionary<string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackage package = new ABPackage(arg); if (!package.IsValid()) { Debug.LogError("package.IsValid"); } else { package.Package(); } Debug.Log("----------End----------"); } }
public static void ReadNormal(List <string> listDatas) { int i = 0; // 每一行 foreach (string s in listDatas) { EntryPoint("Normal_" + (i++).ToString()); Debug.Log("----------Begin ----------" + s); Dictionary <string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackage package = new ABPackage(arg); if (!package.IsValid()) { Debug.LogError("package.IsValid"); } else { package.Package(); } Debug.Log("----------End----------"); } }
public static void ReadSceneStream(List <string> listDatas) { int i = 0; // ??? foreach (string s in listDatas) { EntryPoint("SceneStream_" + (i++).ToString()); Debug.Log("----------Begin SceneStream ----------" + s); Dictionary <string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackageStreamimgScene package = new ABPackageStreamimgScene(arg); package.Package(); Debug.Log("----------End SceneStream ----------"); } }
public ABPackageSceneMaterial(BatArg arg) : base(arg) { }
public ABPackageCharactor(BatArg arg) : base(arg) { }
public ABPackageStreamimgScene(BatArg arg) : base(arg) { }
public ABPackageScene(BatArg arg) : base(arg) { }
public ABPackage(BatArg arg) : base(arg) { }
public IPackage(BatArg arg) { mBatArg = arg; Preprocess(); }
public static void ReadSceneStream(List<string> listDatas) { int i = 0; // ??? foreach (string s in listDatas) { EntryPoint("SceneStream_" + (i++).ToString()); Debug.Log("----------Begin SceneStream ----------" + s); Dictionary<string, string> dic = ReadLine(s); BatArg arg = new BatArg(dic); ABPackageStreamimgScene package = new ABPackageStreamimgScene(arg); package.Package(); Debug.Log("----------End SceneStream ----------"); } }