protected override void Start() { base.Start(); var o = GameObject.FindWithTag("Player"); if (o != null) { _player_pawn = o.GetComponent <base_ctrl>(); } if (_player_pawn != null) { _player_pawn.input_control = this; } }
void Awake() { foreach (var o in Object.FindObjectsOfType <base_ctrl>()) { if (o.gameObject.tag == "Player") { _pawn = o; break; } } _item = Object.FindObjectsOfType <als_item>(); System.Array.Sort(_item); _toggle = UI_toggle_panel.GetComponentsInChildren <use_item_UI_toggle>(); System.Array.Sort(_toggle); _charge_remain_text = charge_remain_panel.GetComponentInChildren <Text>(); }
public virtual void set_active_pawn(base_ctrl pawn) { _pawn = pawn; }