private void initSquare() { isPainted = false; isSelected = false; isSelectedDest = false; isAccessible = true; anim = this.gameObject.transform.GetChild (0).animation; colors = new SquareColors(); path = new Path(); noPathSquares = new List<GameObject> (); }
void initVariables() { rows = 7; columns = 7; offset = 3.8f; score = 0; combo = 0; paintedSquares = 0; randomSquaresPainted = 4; listLeft = new List<string>(); listRight = new List<string>(); listDown = new List<string>(); listUp = new List<string>(); listLine = new List<string>(); selectedSquare = null; selectedSquareDest = null; selectedSquareColor = Color.clear; selectedSquareDestColor = Color.clear; colors = new SquareColors (); gadgetsScript = GameObject.FindGameObjectWithTag ("Gadgets").GetComponent<Gadgets> (); }