public bool ProcessInput() { bool inputReceived = false; foreach (var binding in getKeyDownBindings) { if (Input.GetKeyDown(binding.Key)) { inputReceived = true; virtualController.GotKeyDown(binding.Value); } } foreach (var binding in getKeyUpBindings) { if (Input.GetKeyUp(binding.Key)) { inputReceived = true; virtualController.GotKeyUp(binding.Value); } } if (Input.GetAxis(HORIZONTAL_AXIS) > 0.5f) { inputReceived = true; movedByAxis = true; virtualController.InputReceived(InputLabels.MoveRightPressed); } else if (Input.GetAxis(HORIZONTAL_AXIS) < -0.5f) { inputReceived = true; movedByAxis = true; virtualController.InputReceived(InputLabels.MoveLeftPressed); } else if (movedByAxis) { movedByAxis = false; virtualController.InputReceived(InputLabels.MoveReleased); } if (Input.GetAxis(SHOOT) > 0.5f) { if (shotByAxis == false) { shotByAxis = true; inputReceived = true; virtualController.InputReceived(InputLabels.ShootPressed); } } else if (shotByAxis) { shotByAxis = false; virtualController.InputReceived(InputLabels.ShootReleased); } return(inputReceived); }
public bool ProcessInput() { bool inputReceived = false; foreach (var binding in getKeyDownBindings) { if (Input.GetKeyDown(binding.Key)) { inputReceived = true; virtualController.GotKeyDown(binding.Value); } } foreach (var binding in getKeyUpBindings) { if (Input.GetKeyUp(binding.Key)) { inputReceived = true; virtualController.GotKeyUp(binding.Value); } } if (Input.GetKeyDown(MOVE_LEFT) || Input.GetKey(MOVE_LEFT)) { virtualController.InputReceived(InputLabels.MoveLeftPressed); inputReceived = true; movedByKey = true; } else if (Input.GetKeyDown(MOVE_RIGHT) || (Input.GetKey(MOVE_RIGHT) && !Input.GetKeyUp(MOVE_RIGHT))) { virtualController.InputReceived(InputLabels.MoveRightPressed); inputReceived = true; movedByKey = true; } else if (movedByKey) { virtualController.InputReceived(InputLabels.MoveReleased); movedByKey = false; } return(inputReceived); }