public static void AskName(IChangeableName changeableName, Vector2 windowCenter)
        {
            WindowChangeName window = CreateInstance <WindowChangeName>();

            window.titleContent.text = "Change name";
            window.minSize           = window.maxSize = new Vector2(350, 45);
            window.node    = changeableName;
            window.newName = changeableName.GetName();
            window.ShowUtility();
            window.position = new Rect(windowCenter - window.maxSize / 2, window.maxSize);
        }
예제 #2
0
        /// <summary>
        /// Processes input events
        /// </summary>
        private void InputEvents()
        {
            Event e = Event.current;

            mousePos = e.mousePosition;

            Node           clickedNode       = null;
            Group          clickedGroup      = null;
            NodeOutput     clickedOutput     = null;
            NodeInput      clickedInput      = null;
            NodeTreeOutput clickedTreeOutput = null;

            if (e.type == EventType.MouseDown || e.type == EventType.MouseUp)
            {
                clickedNode  = NodeAtPosition(mousePos);
                clickedGroup = EDIT_GROUPS ? GroupAtPosition(mousePos) : null;
                if (clickedNode != null)
                {
                    clickedOutput     = clickedNode.GetOutputAtPos(mousePos, guiInfo);
                    clickedInput      = clickedNode.GetInputAtPos(mousePos, guiInfo);
                    clickedTreeOutput = clickedNode.GetTreeOutputAtPos(mousePos, guiInfo);
                }
            }

            if (e.type == EventType.MouseDown)
            {
                if (e.button == 2)                   // Init scroll
                {
                    scrollWindow = true;
                    e.delta      = new Vector2(0, 0);
                    e.Use();
                }
                else if (e.button == 1)                     // Right click -> Editor Context Click
                {
                    if (clickedOutput != null)
                    {
                        connectInput = new List <NodeInput>(clickedOutput.GetInputs()).ToArray();
                        foreach (var i in connectInput)
                        {
                            clickedOutput.RemoveNodeInput(i);
                        }
                    }
                    else
                    {
                        GenericMenu menu = new GenericMenu();

                        if (clickedNode != null)
                        {
                            menu.AddItem(new GUIContent("Set as Start Node"), false, () => { nodeCanvas.SetFirstNode(clickedNode); });
                            menu.AddSeparator("");
                            nodeCanvas.ForeachGroup(group => {
                                if (!group.ContainsNode(clickedNode))
                                {
                                    menu.AddItem(new GUIContent("Add to Group/" + group.GetName()), false, () => { group.AddNode(clickedNode); group.needsUpdate = true; });
                                }
                            });
                            menu.AddItem(new GUIContent("Add to Group/New Group"), false, () => { AddGroup().AddNode(clickedNode); });
                            nodeCanvas.ForeachGroup(group => {
                                if (group.ContainsNode(clickedNode))
                                {
                                    menu.AddItem(new GUIContent("Remove from Group/" + group.GetName()), false, () => { group.RemoveNode(clickedNode); group.needsUpdate = true; });
                                }
                            });
                            menu.AddSeparator("");
                            menu.AddItem(new GUIContent("Rename Node"), false, () => { WindowChangeName.AskName(clickedNode, mousePos + position.position); });
                            menu.AddItem(new GUIContent("Delete Node"), false, () => {
                                if (EditorUtility.DisplayDialog("¿Delete, are you sure?", "¿Do you really want to delete this node?", "Delete it", "Nope, Don't touch it"))
                                {
                                    DeleteNodeDeferred(clickedNode);
                                }
                            });
                        }
                        else if (clickedGroup != null)
                        {
                            menu.AddItem(new GUIContent("Rename Group"), false, () => { WindowChangeName.AskName(clickedGroup, mousePos + position.position); });
                            menu.AddItem(new GUIContent("Remove Group"), false, () => {
                                // ok, alt, nope
                                int response = EditorUtility.DisplayDialogComplex("¿Delete, are you sure?", "¿Do you really want to delete this group?", "Delete it", "Nope, Don't touch it", "Delete it + nodes");
                                if (response == 2)
                                {
                                    foreach (var node in clickedGroup.GetNodes())
                                    {
                                        DeleteNodeDeferred(node);
                                    }
                                    DeleteGroupDeferred(clickedGroup);
                                }
                                if (response == 0)
                                {
                                    DeleteGroupDeferred(clickedGroup);
                                }
                            });
                        }
                        else
                        {
                            foreach (var elem in CreateNodeAttribute.Cached)
                            {
                                menu.AddItem(new GUIContent(elem.Value.name, elem.Value.description), false, MenuNodeContextCallback, elem.Key);
                            }
                        }
                        menu.ShowAsContext();
                    }

                    e.Use();
                }
                else if (e.button == 0)
                {
                    scrollWindow = false;
                    e.delta      = new Vector2(0, 0);
                    // If a Connection was left clicked, try edit it's transition
                    if (clickedNode != null)
                    {
                        if (clickedOutput != null)
                        {
                            if (connectInput.Length > 0)
                            {
                                bool connectedOk = true;
                                foreach (var i in connectInput)
                                {
                                    if (!clickedNode.TryApplyConnection(clickedOutput, i))
                                    {
                                        connectedOk = false;
                                        break;
                                    }
                                }
                                if (connectedOk)
                                {
                                    connectInput = new NodeInput[0];
                                }
                            }
                            else
                            {
                                connectOutput = clickedOutput;
                            }
                            e.Use();
                        }
                        else if (clickedTreeOutput != null)
                        {
                            connectTreeOutput = clickedTreeOutput;
                            connectOutput     = null;
                            e.Use();
                        }
                        else if (connectOutput != null)
                        {
                            if (!ArrayUtility.Contains((NodeOutput[])clickedNode.GetOutputs(), connectOutput))                                // If an input was clicked, it'll will now be connected
                            {
                                clickedNode.TryApplyConnection(connectOutput, clickedInput);
                                if (!e.control && !e.shift)
                                {
                                    connectOutput = null;
                                }
                            }
                            else
                            {
                                connectOutput = null;
                            }
                            e.Use();
                        }
                        else if (connectTreeOutput != null)
                        {
                            if (clickedNode != connectTreeOutput.GetBody())
                            {
                                if (clickedNode != null)
                                {
                                    connectTreeOutput.Set(clickedNode);
                                }
                            }
                            connectTreeOutput = null;
                            e.Use();
                        }
                        else if (clickedInput != null && clickedInput.nodeOutput != null)                             // Input node -> Loose and edit Connection
                        {
                            connectOutput = clickedInput.nodeOutput;
                            connectOutput.RemoveNodeInput(clickedInput);
                            e.Use();
                        }
                        else
                        {
                            if (selectedNode != null)
                            {
                                selectedNode.isNodeSelected = false;
                            }
                            selectedNode = clickedNode;
                        }
                    }
                    else if (clickedGroup != null)
                    {
                        movingGroup = clickedGroup;
                    }
                    else
                    {
                        selectedNode = null;
                        if (connectOutput != null)
                        {
                            connectOutput = null;
                            e.Use();
                        }
                        else if (connectTreeOutput != null)
                        {
                            connectTreeOutput = null;
                            e.Use();
                        }
                        else if (clickedGroup == null)                             // Init scroll
                        {
                            scrollWindow = true;
                            e.delta      = new Vector2(0, 0);
                            e.Use();
                        }
                    }
                }
            }
            else if (e.type == EventType.MouseUp)
            {
                if (movingGroup != null)
                {
                    movingGroup = null;
                }
                else if (e.button == 0 && connectOutput != null)                     // Apply a connection if theres a clicked input
                {
                    if (clickedNode == null)
                    {
                        connectOutput = null;
                        e.Use();
                    }
                    else if (!ArrayUtility.Contains((NodeOutput[])clickedNode.GetOutputs(), connectOutput))                          // If an input was clicked, it'll will now be connected
                    {
                        clickedNode.TryApplyConnection(connectOutput, clickedInput);
                        if (!e.control && !e.shift)
                        {
                            connectOutput = null;
                        }
                        e.Use();
                    }
                }
                else if (e.button == 0 && connectTreeOutput != null)
                {
                    if (clickedNode != connectTreeOutput.GetBody())
                    {
                        if (clickedNode != null)
                        {
                            connectTreeOutput.Set(clickedNode);
                        }
                        connectTreeOutput = null;
                        e.Use();
                    }
                }
                else if (e.button == 2 || e.button == 0)                     // Left/Middle click up -> Stop scrolling
                {
                    scrollWindow = false;
                }
            }
            else if (e.type == EventType.Repaint)
            {
                // Draw the currently drawn connection
                if (connectOutput != null)
                {
                    DrawNodeCurve(connectOutput.GetKnobRect(guiInfo).center, mousePos, connectOutput.GetColor());
                    Repaint();
                }
                else if (connectTreeOutput != null)
                {
                    DrawNodeCurve(connectTreeOutput.GetKnobRect(guiInfo).center, mousePos, NodeTreeOutput.GetColor(), TangetType.Vertical);
                    Repaint();
                }
                else if (connectInput.Length > 0)
                {
                    foreach (var i in connectInput)
                    {
                        DrawNodeCurve(mousePos, i.GetKnobRect(guiInfo).center, i.GetColor());
                    }
                    Repaint();
                }
            }

            if (e.type == EventType.ScrollWheel)
            {
                float multiplier = e.delta.y < 0 ? 2 : e.delta.y > 0 ? 0.5f : 0;

                if (multiplier != 0)
                {
                    nodeCanvas.zoom.DoZoom(multiplier);

                    /*
                     * float diff = nodeCanvas.zoom.zoom - initialZoom;
                     *
                     * if (diff > 0) {
                     *      nodeCanvas.scrollOffset -= (e.mousePosition * initialZoom) / nodeCanvas.zoom.zoom;
                     * } else if (diff < 0) {
                     *      nodeCanvas.scrollOffset += (e.mousePosition * targetZoom) / nodeCanvas.zoom.zoom;
                     * }
                     */
                }

                e.Use();
            }

            if (scrollWindow)
            {
                nodeCanvas.scrollOffset += e.delta / 2;
            }
            else if (movingGroup)
            {
                movingGroup.AddDelta(e.delta, guiInfo);
            }
            else
            {
                nodeCanvas.scrollOffset = new Vector2((int)nodeCanvas.scrollOffset.x, (int)nodeCanvas.scrollOffset.y);
            }
        }