protected void Awake()
 {
     instance = this;
     InitSoundFxClips();
     loopedAudioSources = new Dictionary<string, PooledAudioSource>();
 }
 protected void Awake()
 {
     instance = this;
     InitSoundFxClips();
     loopedAudioSources = new Dictionary <string, PooledAudioSource>();
 }