public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { #region Collect Data m_Workshop.ZRange = info.Switches.Length == 1; foreach (TextRelay text in info.TextEntries) { switch (text.EntryID) { case 0: // Min Z try { m_Workshop.MinZ = sbyte.Parse(text.Text); } catch { } break; case 1: // Max Z try { m_Workshop.MaxZ = sbyte.Parse(text.Text); } catch { } break; case 2: // Nudge Amount try { m_Workshop.NudgeAmount = byte.Parse(text.Text); } catch { } break; case 3: // Hue try { m_Workshop.HueValue = int.Parse(text.Text); } catch { } break; } } #endregion switch (info.ButtonID) { case 1: // Add Range m_Workshop.AddRange(); break; case 2: // Add Single m_Workshop.AddSingle(); break; case 3: // Clear m_Workshop.Clear(); break; case 4: // Build m_Workshop.Build(); break; case 5: // Delete m_Workshop.DeleteBuilding(); break; case 6: // Nudge Down m_Workshop.Nudge(false); break; case 7: // Nudge Up m_Workshop.Nudge(true); break; case 8: // Hue m_Workshop.Hue(); break; } if (info.ButtonID != 0) { m_Workshop.m_User.SendGump(new InternalGump(m_Workshop)); } }