public void Load(string path) { this.type = this.type; this.path = path; this.list_mesh.Clear(); this.list_character.Clear(); this.list_effect.Clear(); this.list_motion.Clear(); BinaryReader binaryReader = new BinaryReader(File.Open(path, FileMode.Open), Encoding.GetEncoding("EUC-KR")); int num = (int)binaryReader.ReadInt16(); for (int num2 = 0; num2 != num; num2++) { CHR.Mesh mesh = new CHR.Mesh(); mesh.read(ref binaryReader); this.list_mesh.Add(mesh); } int num3 = (int)binaryReader.ReadInt16(); for (int num2 = 0; num2 != num3; num2++) { CHR.Motion motion = new CHR.Motion(); motion.read(ref binaryReader); this.list_motion.Add(motion); } int num4 = (int)binaryReader.ReadInt16(); for (int num2 = 0; num2 != num4; num2++) { CHR.Effect effect = new CHR.Effect(); effect.read(ref binaryReader); this.list_effect.Add(effect); } int num5 = (int)binaryReader.ReadInt16(); for (int num2 = 0; num2 != num5; num2++) { CHR.Character character = new CHR.Character(); character.read(ref binaryReader); this.list_character.Add(character); } binaryReader.Close(); }