public override object CloneObject(object aParent, Articy.Unity.ArticyObject aFirstClassParent) { OutputPin clone = new OutputPin(); CloneProperties(clone, aFirstClassParent); return(clone); }
protected void CloneProperties(object aClone, Articy.Unity.ArticyObject aFirstClassParent) { OutputPin newClone = ((OutputPin)(aClone)); if ((Text != null)) { newClone.Text = ((ArticyScriptInstruction)(Text.CloneObject(newClone, aFirstClassParent))); } newClone.Owner = Owner; List <OutgoingConnection> temp_Connections = new List <OutgoingConnection>(); int i = 0; for (i = 0; (i < Connections.Count); i = (i + 1)) { temp_Connections.Add(((OutgoingConnection)(Connections[i].CloneObject(newClone, aFirstClassParent)))); } newClone.Connections = temp_Connections; newClone.Id = Id; newClone.OwnerInstanceId = aFirstClassParent.InstanceId; }