/// <summary> /// Event handler called when a command is rejected. /// </summary> /// <param name="sender">Sender</param> /// <param name="eventArgs">Arguments</param> public void CommandRejected(object sender, CommandDetectedEventArgs eventArgs) { if (this.Mode != EffectMode.None) { this.PlaySound(SoundEffects.CommandRejected); } }
void recognizer_CommandAccepted(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Accepted command: " + e.Phrase + " " + e.Confidence); RecognizedCommand = e.Phrase; if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) { Enabled = false; } }
void recognizer_CommandRejected(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Rejected command: " + e.Phrase + " " + e.Confidence); RecognizedCommand = "state_recognition_failed"; // TODO: Decide whether or not Push To Arm should keep trying until it gets a match if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) { Enabled = false; } }
void recognizer_CommandRejected(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Rejected command: " + e.Phrase + " " + e.Confidence); Dispatcher.Invoke(() => LastCommand.Content = "state_recognition_failed".Translate("What was that?")); // TODO: Decide whether or not Push To Arm should keep trying until it gets a match if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) { Enabled = false; } }
void recognizer_CommandRejected(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Rejected command: " + e.Phrase + " " + e.Confidence); RecognizedCommand = "state_recognition_failed"; // TODO: Decide whether or not Push To Arm should keep trying until it gets a match if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) Enabled = false; }
void recognizer_CommandAccepted(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Accepted command: " + e.Phrase + " " + e.Confidence); RecognizedCommand = e.Phrase; if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) Enabled = false; }
void recognizer_CommandRejected(object sender, CommandDetectedEventArgs e) { Trace.WriteLine("Rejected command: " + e.Phrase + " " + e.Confidence); Dispatcher.Invoke(() => LastCommand.Content = "state_recognition_failed".Translate("What was that?")); // TODO: Decide whether or not Push To Arm should keep trying until it gets a match if (Logic.Configuration.Mode == Articulate.ListenMode.PushToArm) Enabled = false; }
/// <summary> /// Event handler called when a command is rejected. /// </summary> /// <param name="sender">Sender</param> /// <param name="eventArgs">Arguments</param> public void CommandRejected(object sender, CommandDetectedEventArgs eventArgs) { if (this.Mode != EffectMode.None) { this.PlaySound(SoundEffects.CommandRejected); } }