예제 #1
0
 /**
  * Refresh all changes to components for this entity. After adding or removing components, you must call
  * this method. It will update all relevant systems.
  * It is typical to call this after adding components to a newly created entity.
  */
 public void Refresh()
 {
     if (refreshingState == true)
     {
         return;
     }
     world.RefreshEntity(this);
     refreshingState = true;
 }
예제 #2
0
 /**
  * Refresh all changes to components for this entity. After adding or removing components, you must call
  * this method. It will update all relevant systems.
  * It is typical to call this after adding components to a newly created entity.
  */
 public void Refresh()
 {
     world.RefreshEntity(this);
 }