A valid screen resolution.
예제 #1
0
        private string windowTitle = Defaults.WindowTitle; //kernel

        #endregion Fields

        #region Constructors

        private GameConstants()
        {
            kernelConstantReaders.Add(XmlElements.CONTENT_FOLDER,  s => { contentFolder = s; });
            kernelConstantReaders.Add(XmlElements.FIXED_TIME_STEP, s => { fixedTimeStep = ReadBool(s, fixedTimeStep); });
            kernelConstantReaders.Add(XmlElements.WINDOW_TITLE,    s => { windowTitle   = s; });

            displayConstantReaders.Add(XmlElements.FULLSCREEN_TOGGLABLE,       s => { fullscreenTogglable      = ReadBool(s, fullscreenTogglable); });
            displayConstantReaders.Add(XmlElements.MOUSE_VISIBILITY_TOGGLABLE, s => { mouseVisibilityTogglable = ReadBool(s, mouseVisibilityTogglable); });
            displayConstantReaders.Add(XmlElements.BORDER_TOGGLABLE,           s => { borderTogglable          = ReadBool(s, borderTogglable); });
            displayConstantReaders.Add(XmlElements.STATIC_RESOLUTION,          s => { staticResolution         = ReadBool(s, staticResolution); });
            displayConstantReaders.Add(XmlElements.STATIC_ASPECT_RATIO,        s => { staticAspectRatio        = ReadBool(s, staticAspectRatio); });
            displayConstantReaders.Add(XmlElements.ONLY_LANDSCAPE_RESOLUTIONS, s => { onlyLandscapeResolutions = ReadBool(s, onlyLandscapeResolutions); });
            displayConstantReaders.Add(XmlElements.ONLY_PORTRAIT_RESOLUTIONS,  s => { onlyPortraitResolutions  = ReadBool(s, onlyPortraitResolutions); });
            displayConstantReaders.Add(XmlElements.BASE_RESOLUTION,            s => { baseResolution           = ReadResolution(s, baseResolution); });
            displayConstantReaders.Add(XmlElements.BACKGROUND_COLOUR,          s => { bgColour                 = ReadColour(s, bgColour); });

            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_FULLSCREEN,       s => { defaultFullscreen      = ReadBool(s, defaultFullscreen); });
            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_MOUSE_VISIBILITY, s => { defaultMouseVisibility = ReadBool(s, defaultMouseVisibility); });
            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_BORDERLESS,       s => { defaultBorderless      = ReadBool(s, defaultBorderless); });
            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_VSYNC,            s => { defaultVSync           = ReadBool(s, defaultVSync); });
            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_RESOLUTION,       s => { defaultResolution      = ReadResolution(s, defaultResolution); });
            optionDefaultsConstantReaders.Add(XmlElements.DEFAULT_FRAME_RATE,       s => { defaultFrameRate       = ReadInt(s, defaultFrameRate); });

            physicsConstantReaders.Add(XmlElements.PIXELS_PER_SIM_UNIT, s => { pixelsPerSimUnit = ReadFloat(s, pixelsPerSimUnit); });

            debugConstantReaders.Add(XmlElements.DISABLE_USER_OPTIONS_WRITE_ON_CLOSE, s => { disableUserOptionsWriteOnClose = ReadBool(s, disableUserOptionsWriteOnClose); });
        }
        internal DisplayManager( GameKernel game
                               , RenderPipeline renderPipeline
                               , Resolution baseResolution
                               , string windowTitle
                               , Color bgColor )
        {
            this.game            = game;
            this.graphicsDevice  = renderPipeline.GraphicsDevice;
            this.graphicsManager = renderPipeline.GraphicsDeviceManager;
            this.spriteBatch     = renderPipeline.SpriteBatch;

            window = game.Window;
            WindowResolution = baseResolution;

            WindowTitle = windowTitle;
            BackgroundColour = bgColor;

            ReinitDisplayProperties(true);
        }
예제 #3
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        /// <summary>
        /// Setup the game's properties using the given setup parameters.
        /// </summary>
        public static void Setup( Action initializer
                                , Resolution? baseResolution    = null
                                , bool fullscreen               = GameProperties.DEFAULT_FULLSCREEN
                                , bool fullscreenTogglable      = GameProperties.DEFAULT_FULLSCREEN_TOGGLABLE
                                , bool mouseVisible             = GameProperties.DEFAULT_MOUSE_VISIBLE
                                , bool mouseVisibilityTogglable = GameProperties.DEFAULT_MOUSE_VISIBILITY_TOGGLABLE
                                , bool borderless               = GameProperties.DEFAULT_BORDERLESS
                                , bool borderTogglable          = GameProperties.DEFAULT_BORDER_TOGGLABLE
                                , bool vsync                    = GameProperties.DEFAULT_VSYNC
                                , Color? bgColour               = null
                                , string windowTitle            = null)
        {
            var properties = new GameProperties();

            properties.BaseResolution = baseResolution.HasValue ?
                baseResolution.Value : GameProperties.DEFAULT_RESOLUTION;

            properties.BackgroundColour = bgColour.HasValue ?
                bgColour.Value : GameProperties.DEFAULT_BG_COLOUR;

            if (windowTitle != null)
            {
                properties.WindowTitle = windowTitle;
            }

            properties.Fullscreen = fullscreen;
            properties.FullscreenTogglable = fullscreenTogglable;
            properties.MouseVisible = mouseVisible;
            properties.MouseVisibilityTogglable = mouseVisibilityTogglable;
            properties.Borderless = borderless;
            properties.BorderTogglable = borderTogglable;
            properties.VSync = vsync;

            Setup(properties, initializer);
        }
        public void SetResolution(Resolution resolution)
        {
            if (resolution != WindowResolution && GameConstants.StaticResolution)
            {
                throw new DisplayManagerException(
                    String.Format(
                        "Cannot change resolution. (Game Property '{0}' set to true)",
                        GameConstants.XmlElements.STATIC_RESOLUTION
                        )
                    );
            }
            if (GameConstants.OnlyLandscapeResolutions && !resolution.IsLandscape)
            {
                throw new DisplayManagerException(
                    String.Format(
                        "Cannot change resolution to '{0}'; resolutions must be landscape. " +
                        "(GameProperty '{1}' set to true)", resolution, GameConstants.XmlElements.ONLY_LANDSCAPE_RESOLUTIONS
                        )
                    );
            }
            else if (GameConstants.OnlyPortraitResolutions && !resolution.IsPortrait)
            {
                throw new DisplayManagerException(
                    String.Format(
                        "Cannot change resolution to '{0}'; resolutions must be portrait. " +
                        "(GameProperty '{1}' set to true)", resolution, GameConstants.XmlElements.ONLY_PORTRAIT_RESOLUTIONS
                        )
                    );
            }

            var prev = WindowResolution;
            WindowResolution = resolution;
            dirty = true;

            iteratingResolutionChangeListeners = true;
            foreach (var obj in registeredResolutionChangeListeners)
            {
                if (obj.OnResolutionChanged != null)
                    obj.OnResolutionChanged(prev, resolution, ResolutionScale);
            }
            iteratingResolutionChangeListeners = false;

            if (_toAdd.Count > 0)
            {
                foreach (var obj in _toAdd)
                    registeredResolutionChangeListeners.Add(obj);
                _toAdd.Clear();
            }
            if (_toRemove.Count > 0)
            {
                foreach (var obj in _toRemove)
                    registeredResolutionChangeListeners.Remove(obj);
                _toRemove.Clear();
            }
        }
예제 #5
0
        /// <summary>
        /// Read a Resolution object from an XmlElement.
        /// </summary>
        private Resolution ReadResolution(XmlElement element, Resolution defaultValue)
        {
            var text = element.InnerText;

            if (text == NATIVE_RESOLUTION)
            {
                return Resolution.Native;
            }

            if (!Regex.IsMatch(text, RESOLUTION_REGEX))
            {
                // Log that we couldn't figure out the resolution.
                return defaultValue;
            }

            var parts = text.Split('x');

            var width  = Int32.Parse(parts[0]);
            var height = Int32.Parse(parts[1]);

            return new Resolution(width, height);
        }
예제 #6
0
 /// <summary>
 /// Read a Resolution object from a string in the xml file.
 /// </summary>
 /// <param name="s"></param>
 /// <param name="defaultVal"></param>
 /// <returns></returns>
 private Resolution ReadResolution(string s, Resolution defaultVal)
 {
     try
     {
         var parts = s.Split('x');
         return new Resolution(Convert.ToInt32(parts[0]), Convert.ToInt32(parts[1]));
     }
     catch (Exception ex)
     {
         if (ex is FormatException || ex is IndexOutOfRangeException)
         {
             return defaultVal;
         }
         throw;
     }
 }