/// <summary> /// Set the layer's RenderOrder to the render the groups/items with the given names. /// </summary> /// <param name="type">The type that each name represents (item or group).</param> /// <param name="names"></param> public void SetRenderOrder(RenderOrder.RenderType type, params string[] names) { var renderOrder = new RenderOrder(); switch (type) { case RenderOrder.RenderType.Item: foreach (var name in names) { renderOrder.AddRenderItem(name); } break; case RenderOrder.RenderType.Group: foreach (var name in names) { renderOrder.AddRenderGroup(name); } break; default: throw new RenderOrderException( String.Format( "Can't handle RenderOrder.RenderType '{0}'" + " for more options see the other overloads of `SetRenderOrder`.", type ) ); } SetRenderOrder(renderOrder); }
/// <summary> /// Set the render order to the given RenderOrder object. /// </summary> /// <param name="order"></param> public void SetRenderOrder(RenderOrder order) { if (MidRender) { throw new RenderOrderException( String.Format( "Cannot set render order on layer '{0}' during the render cycle.", FullName)); } RenderOrder = order; // Calculate render order. }
/// <summary> /// Set the render order to the render the given list of groups/items with the given /// names and types. /// </summary> /// <param name="types"></param> /// <param name="names"></param> public void SetRenderOrder(RenderOrder.RenderType[] types, string[] names) { if (types.Length != names.Length) { throw new RenderOrderException( "The length of the given types array must match the length of the given names array."); } var renderOrder = new RenderOrder(); for (int i = 0; i < types.Length; i++) { if (types[i] == RenderOrder.RenderType.Item) { renderOrder.AddRenderItem(names[i]); } else if (types[i] == RenderOrder.RenderType.Group) { renderOrder.AddRenderGroup(names[i]); } } SetRenderOrder(renderOrder); }
/// <summary> /// Set the RenderOrder to the given RenderOrder object. /// </summary> /// <param name="order"></param> public void SetRenderOrder(RenderOrder order) { RenderOrder = order; }