예제 #1
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        public SearchThread(ArtemisEngine engine, ThreadMaster master, GameState gameState, TranspositionTable transpositionTable, ConcurrentDictionary <ulong, bool> searchedNodes, IEngineConfig config)
        {
            this.master    = master;
            this.gameState = gameState;
            EvaluationConfig evConfig = new EvaluationConfig();

            evaluator     = new PositionEvaluator(gameState, evConfig);
            moveEvaluator = new MoveEvaluator(evConfig);
            quietSearch   = new QuiescenceSearch(engine, gameState, evaluator, moveEvaluator);
            pvSearch      = new PVSearch(engine, gameState, transpositionTable, killerMoves, evaluator, moveEvaluator, quietSearch, searchedNodes, config);
            this.config   = config;
        }
예제 #2
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 public PVSearch(ArtemisEngine engine, GameState gameState, TranspositionTable transpositionTable, KillerMoves killerMoves, PositionEvaluator evaluator, MoveEvaluator moveEvaluator,
                 QuiescenceSearch quietSearch, ConcurrentDictionary <ulong, bool> searchedNodes, IEngineConfig config)
 {
     this.engine             = engine;
     this.gameState          = gameState;
     this.transpositionTable = transpositionTable;
     this.killerMoves        = killerMoves;
     this.evaluator          = evaluator;
     this.moveEvaluator      = moveEvaluator;
     this.quietSearch        = quietSearch;
     this.searchedNodes      = searchedNodes;
     this.config             = config;
 }